INICIO Train Simulator Rutas Ruta LAV Madrid - Valencia 2.5

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Ruta LAV Madrid - Valencia 2.5

Ruta LAV Madrid - Valencia 2.5

 
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TIZIANO
Junior Member
9
03-10-2013, 02:34 PM
#61
albe6 It seems to be that you are missing the assets.

The day before yesterday I'd done a check with RW Tools and there wasn't assets missing.

Have you downloaded the five packages of the assets?
It's a splitted archive, so you have to download all the parts and save then in the same place. Once all parts are downloaded, simply open part one to obtain the rwp file that you will use with package manager.

The assets files are big. A download manager coluld help, and try don't use the Internet Explorer browser, it causes problems with downloads more than desired.
Other advice is to attempt the download once at time, not the five files at the same time.
TIZIANO Hi, sorry if I can read Spanish but not write it. Maybe someone can help me. I've got an upgraded version of Train Simulator 2013 from oldest Steam Railworks TS 2012, I downloaded the route v. 2.5 and and I can't manage to run it. Always the app crash to desktop before anything of the route appears, so I got this report for RWtools, they're apparently missing assets:

..\ALn668 GTT\Addon\Scenery\Buildings\ITA Casa 12\textures\tetti_WI.TgPcDx Called by ITA Casa 12.GeoPcDx
..\CHINA\RWSO\Scenery\Cargo\textures\scamconstelev.TgPcDx Called by ArmyLorry.GeoPcDx
..\edsolis\Varios\Scenery\Buildings\Edificios\textures\blanco.TgPcDx Called by ES_EdiCarMir44b.GeoPcDx
..\HCO\Material Ferroviario\RailNetwork\via suiza\texturas\via_ox_nm.TgPcDx Called by perthus.XSec
..\HCO\Material Ferroviario\RailNetwork\via suiza\texturas\via_ox_nm.TgPcDx Called by Via_alta_velocidad_monobloque_1435.XSec
..\JeffLayf\Scenery\Buildings\textures\volkswagbeet_yell.TgPcDx Called by VWBlack.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_MiscIndustry1.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\procedural\textures\pipe.TgPcDx Called by NRD_NRRS_Building2.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\fusebox1.TgPcDx Called by NRD_NSRS_Building14.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\fusebox2.TgPcDx Called by NRD_NSRS_Building14.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building14.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building14.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building17.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building18.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building19.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\procedural\textures\pipe.TgPcDx Called by NRD_NSRS_Building7.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\concretebare.TgPcDx Called by NRD_WarehouseSmall_Misc.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\concretebare_WI.TgPcDx Called by NRD_WarehouseSmall_Misc.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_WarehouseSmall_Misc.GeoPcDx
..\scenery\procedural\textures\invisible.TgPcDxCalled by Sieg_Hage_Underpass01.GeoPcDx
..\sunshinerene\sunshinerenezusatz\Aufzug\AufzugTeil1\textures\example_buffer02.TgPcDx Called by WP26_01_Cont20ftGreen.GeoPcDx
..\sunshinerene\sunshinerenezusatz\Aufzug\AufzugTeil1\textures\example_buffer02_WI.TgPcDx Called by WP26_01_Cont20ftGreen.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\sombracate.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\poste catenaria.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\sombracate.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\poste catenaria.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\sombracate.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx

Do you think any of these ones is necessary to have the route working? And where can I find the Wisbis\Objetos\..?
My PC is quite performing, so untill today there was no problem to have everything in good shape and working!
Thanks, mucias gracias everybody

I've downloaded again all the assets and checked for missing files: they are not included in the monster RWP of 2.355.384Kb, maybe you got them before installing this route, but be sure they aren't packed with it. Thanks in advance if they possibly could be included in a fix (by the way their absence could not be the reason why the route doesn't work on my PC). Bye

TIZIANO
03-10-2013, 02:34 PM #61

albe6 It seems to be that you are missing the assets.

The day before yesterday I'd done a check with RW Tools and there wasn't assets missing.

Have you downloaded the five packages of the assets?
It's a splitted archive, so you have to download all the parts and save then in the same place. Once all parts are downloaded, simply open part one to obtain the rwp file that you will use with package manager.

The assets files are big. A download manager coluld help, and try don't use the Internet Explorer browser, it causes problems with downloads more than desired.
Other advice is to attempt the download once at time, not the five files at the same time.
TIZIANO Hi, sorry if I can read Spanish but not write it. Maybe someone can help me. I've got an upgraded version of Train Simulator 2013 from oldest Steam Railworks TS 2012, I downloaded the route v. 2.5 and and I can't manage to run it. Always the app crash to desktop before anything of the route appears, so I got this report for RWtools, they're apparently missing assets:

..\ALn668 GTT\Addon\Scenery\Buildings\ITA Casa 12\textures\tetti_WI.TgPcDx Called by ITA Casa 12.GeoPcDx
..\CHINA\RWSO\Scenery\Cargo\textures\scamconstelev.TgPcDx Called by ArmyLorry.GeoPcDx
..\edsolis\Varios\Scenery\Buildings\Edificios\textures\blanco.TgPcDx Called by ES_EdiCarMir44b.GeoPcDx
..\HCO\Material Ferroviario\RailNetwork\via suiza\texturas\via_ox_nm.TgPcDx Called by perthus.XSec
..\HCO\Material Ferroviario\RailNetwork\via suiza\texturas\via_ox_nm.TgPcDx Called by Via_alta_velocidad_monobloque_1435.XSec
..\JeffLayf\Scenery\Buildings\textures\volkswagbeet_yell.TgPcDx Called by VWBlack.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_MiscIndustry1.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\procedural\textures\pipe.TgPcDx Called by NRD_NRRS_Building2.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\fusebox1.TgPcDx Called by NRD_NSRS_Building14.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\fusebox2.TgPcDx Called by NRD_NSRS_Building14.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building14.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building14.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building17.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building18.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_NSRS_Building19.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\procedural\textures\pipe.TgPcDx Called by NRD_NSRS_Building7.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\concretebare.TgPcDx Called by NRD_WarehouseSmall_Misc.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\concretebare_WI.TgPcDx Called by NRD_WarehouseSmall_Misc.GeoPcDx
..\John Lippai\NS NewRiver Districts\Scenery\structures\textures\yellow.TgPcDx Called by NRD_WarehouseSmall_Misc.GeoPcDx
..\scenery\procedural\textures\invisible.TgPcDxCalled by Sieg_Hage_Underpass01.GeoPcDx
..\sunshinerene\sunshinerenezusatz\Aufzug\AufzugTeil1\textures\example_buffer02.TgPcDx Called by WP26_01_Cont20ftGreen.GeoPcDx
..\sunshinerene\sunshinerenezusatz\Aufzug\AufzugTeil1\textures\example_buffer02_WI.TgPcDx Called by WP26_01_Cont20ftGreen.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\sombracate.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\poste catenaria.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\sombracate.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\poste catenaria.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx
..\Wisbis\Objetos\Scenery\Catenarias\catenariaviga\textures\sombracate.TgPcDx Called by Funicular_10_Vias_CP.GeoPcDx

Do you think any of these ones is necessary to have the route working? And where can I find the Wisbis\Objetos\..?
My PC is quite performing, so untill today there was no problem to have everything in good shape and working!
Thanks, mucias gracias everybody

I've downloaded again all the assets and checked for missing files: they are not included in the monster RWP of 2.355.384Kb, maybe you got them before installing this route, but be sure they aren't packed with it. Thanks in advance if they possibly could be included in a fix (by the way their absence could not be the reason why the route doesn't work on my PC). Bye


albe6
Posting Freak
1,631
03-10-2013, 03:49 PM
#62
It's a possibility, but your list of missing assets only shows vegetation and some catenary poles
(I don't remember if they are used. This poles were designed for iberian tracks).
The route mainly uses EAC poles included in the assets.

Another question:

- How are your computer specs and how does your Kuju folder state?

I was unable to enter the route. My soluton was to erase the Kuju folder (It had 9.7 gb) and then do a verification of the caché. Now the folder is about 4.7 gb; the route works but entering to the editor is still impossible for me at now.
Archivos adjuntos
Miniatura(s)
   

albe6
03-10-2013, 03:49 PM #62

It's a possibility, but your list of missing assets only shows vegetation and some catenary poles
(I don't remember if they are used. This poles were designed for iberian tracks).
The route mainly uses EAC poles included in the assets.

Another question:

- How are your computer specs and how does your Kuju folder state?

I was unable to enter the route. My soluton was to erase the Kuju folder (It had 9.7 gb) and then do a verification of the caché. Now the folder is about 4.7 gb; the route works but entering to the editor is still impossible for me at now.

Archivos adjuntos
Miniatura(s)
   

oriolbn
Junior Member
4
03-10-2013, 04:56 PM
#63
albe6 Oriolbn:

- Prueba a redescargar la ruta y los assets, de uno en uno, y evitando el navegador Internet Explorer.
- Antes de jugar limpias la caché desde las opciones? Es INDISPENSABLE cada vez que se instala algo.

Un saludo

He vuelto a descargar la ruta y los assets, pero cuando limpio el cache y cierro el juego me dice que no se puede volver a abrir porque ya se esta ejecutando.

Después únicamente lo que he de hacer es instalar la ruta y los assets con el utitlies y ya está?

Muchas gracias.
Archivos adjuntos
Miniatura(s)
   

oriolbn
03-10-2013, 04:56 PM #63

albe6 Oriolbn:

- Prueba a redescargar la ruta y los assets, de uno en uno, y evitando el navegador Internet Explorer.
- Antes de jugar limpias la caché desde las opciones? Es INDISPENSABLE cada vez que se instala algo.

Un saludo

He vuelto a descargar la ruta y los assets, pero cuando limpio el cache y cierro el juego me dice que no se puede volver a abrir porque ya se esta ejecutando.

Después únicamente lo que he de hacer es instalar la ruta y los assets con el utitlies y ya está?

Muchas gracias.

Archivos adjuntos
Miniatura(s)
   

Scout703DH
Junior Member
1
03-10-2013, 05:58 PM
#64
I have to say that this route is truly amazing in the way it looks and I hope that this route continues to progress even further that the current locations. My question is is the signalling is going to receive an upgrade with the release of RSC London - Faversham and Munich - Augsberg? Please continue the great work because you do have fans here in the United States.

Scout703DH
03-10-2013, 05:58 PM #64

I have to say that this route is truly amazing in the way it looks and I hope that this route continues to progress even further that the current locations. My question is is the signalling is going to receive an upgrade with the release of RSC London - Faversham and Munich - Augsberg? Please continue the great work because you do have fans here in the United States.


albe6
Posting Freak
1,631
03-10-2013, 08:27 PM
#65
London - Favershan uses TVM in the high speed section, this is the French system for high speed lines and is not used in Spain.

There is also a bit in LZB, a commuter line in Madrid; the Madrid - Sevilla had in the beginning, but I don't know if coexist with the ERTMS or has gone withdrawn. But the Toledo branch and the rest of high speed lines in the country use the ERTMS system.

I don't know very much, but in the post of the older version there was the idea of making more realistic ERTMS system, but it's a bit difficult.

And if you read german sites, such as Railsim.de, you will see that the RSC's systems are not accurated as the real life. Also, if you see the expert models of various german sites, they don't recommend the use of RSC's systems, because it has errors.

albe6
03-10-2013, 08:27 PM #65

London - Favershan uses TVM in the high speed section, this is the French system for high speed lines and is not used in Spain.

There is also a bit in LZB, a commuter line in Madrid; the Madrid - Sevilla had in the beginning, but I don't know if coexist with the ERTMS or has gone withdrawn. But the Toledo branch and the rest of high speed lines in the country use the ERTMS system.

I don't know very much, but in the post of the older version there was the idea of making more realistic ERTMS system, but it's a bit difficult.

And if you read german sites, such as Railsim.de, you will see that the RSC's systems are not accurated as the real life. Also, if you see the expert models of various german sites, they don't recommend the use of RSC's systems, because it has errors.


TIZIANO
Junior Member
9
03-10-2013, 09:27 PM
#66
albe6 It's a possibility, but your list of missing assets only shows vegetation and some catenary poles
(I don't remember if they are used. This poles were designed for iberian tracks).
The route mainly uses EAC poles included in the assets.

Another question:

- How are your computer specs and how does your Kuju folder state?

I was unable to enter the route. My soluton was to erase the Kuju folder (It had 9.7 gb) and then do a verification of the caché. Now the folder is about 4.7 gb; the route works but entering to the editor is still impossible for me at now.
I've a amd Phenom II x6 1090t with 8Gb ram, radeon hd 6850 1gb ddr5, win 7 64, HD 7200 rpm, this is the state of kuju folder
TreeSize Free Report, 10/03/2013 22:23
V 2.7
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\ on [SATA_3_win7]
Drive: C:\ Size: 274.880,0 MB Used: 252.760,7 MB Free: 22.119,3 MB 4096 Bytes per Cluster (NTFS)
This Folder: Size: 12.608,5 MB Allocated: 12.685,1 MB Percent of Drive: 5 % Files: 41.673 Folders: 5.081
Name Size Allocated Files Folders % of Parent Last Change Last Access
RailSimulator 8.964,6 MB 9.022,5 MB 31.779 3.538 71,1 % 09/03/2013 02/03/2013
RailSimulatorUS 3.595,5 MB 3.612,9 MB 9.307 1.506 28,5 % 02/03/2013 02/03/2013
RailSimulatorCore 48,4 MB 49,7 MB 587 34 0,4 % 02/03/2013 02/03/2013

that's about 12 GB, I should evaluate deleting it and reconstructing by cache verification but I fear something might get lost...

TIZIANO
03-10-2013, 09:27 PM #66

albe6 It's a possibility, but your list of missing assets only shows vegetation and some catenary poles
(I don't remember if they are used. This poles were designed for iberian tracks).
The route mainly uses EAC poles included in the assets.

Another question:

- How are your computer specs and how does your Kuju folder state?

I was unable to enter the route. My soluton was to erase the Kuju folder (It had 9.7 gb) and then do a verification of the caché. Now the folder is about 4.7 gb; the route works but entering to the editor is still impossible for me at now.
I've a amd Phenom II x6 1090t with 8Gb ram, radeon hd 6850 1gb ddr5, win 7 64, HD 7200 rpm, this is the state of kuju folder
TreeSize Free Report, 10/03/2013 22:23
V 2.7
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\ on [SATA_3_win7]
Drive: C:\ Size: 274.880,0 MB Used: 252.760,7 MB Free: 22.119,3 MB 4096 Bytes per Cluster (NTFS)
This Folder: Size: 12.608,5 MB Allocated: 12.685,1 MB Percent of Drive: 5 % Files: 41.673 Folders: 5.081
Name Size Allocated Files Folders % of Parent Last Change Last Access
RailSimulator 8.964,6 MB 9.022,5 MB 31.779 3.538 71,1 % 09/03/2013 02/03/2013
RailSimulatorUS 3.595,5 MB 3.612,9 MB 9.307 1.506 28,5 % 02/03/2013 02/03/2013
RailSimulatorCore 48,4 MB 49,7 MB 587 34 0,4 % 02/03/2013 02/03/2013

that's about 12 GB, I should evaluate deleting it and reconstructing by cache verification but I fear something might get lost...


albe6
Posting Freak
1,631
03-10-2013, 10:28 PM
#67
Your machine specs are ok, but your Kuju folder is full of repaints.
What is your processor's speed? For good running, it has to be 2,8 Ghz or more.

Temporary, If you don't want to lose the repaints you can store your Kuju folder into a safe place, and then verify the caché for obtaining a new Kuju folder clean.

I am going to investigate if I can "transfer" the repaints in Kuju to another provider, with the help of RW Tools. When I will have something, I am going to open a new topic and explain results.

albe6
03-10-2013, 10:28 PM #67

Your machine specs are ok, but your Kuju folder is full of repaints.
What is your processor's speed? For good running, it has to be 2,8 Ghz or more.

Temporary, If you don't want to lose the repaints you can store your Kuju folder into a safe place, and then verify the caché for obtaining a new Kuju folder clean.

I am going to investigate if I can "transfer" the repaints in Kuju to another provider, with the help of RW Tools. When I will have something, I am going to open a new topic and explain results.


osivisa
Member
165
03-11-2013, 07:59 AM
#68
Hola:
Me ha costado mucho hacer funcionar esta ruta, he tenido incluso que desinstalar el programa entero, pero al final lo logré y desde luego ha merecido muchísimo la pena, habéis hecho un trabajo brutal, es preciosa y enorme ENHORABUENA y muchísimas gracias por compartirla con nosotros.

osivisa
03-11-2013, 07:59 AM #68

Hola:
Me ha costado mucho hacer funcionar esta ruta, he tenido incluso que desinstalar el programa entero, pero al final lo logré y desde luego ha merecido muchísimo la pena, habéis hecho un trabajo brutal, es preciosa y enorme ENHORABUENA y muchísimas gracias por compartirla con nosotros.


xartix
Administrator
1,768
03-11-2013, 03:44 PM
#69
adal Muy buenas. Después de comprar el European Asset pack este que me habíais dicho, he conseguido hacer funcionar la ruta sin problemas.

Es fabulosa, la calidad gráfica es impresionante y el parecido del escenario con la realidad es impresionante. Enhorabuena!!.

Lo único que no se corresponde exáctamente con la realidad son las velocidades máximas y el punto de cambio de velocidad. Si os interesa os puedo enviar documentación donde aparecen las velocidades máximas de la línea por puntos kilométricos.

Un saludo y muchas gracias.

Hola Adal.

Pues nos vendria muy bien y te lo agradeceria muchisimo, ya que estamos intentando dejar lo más fielmente posible a la realidad la ruta y esa información nos vendria de perlas para la actualización que estoy preparando para "arreglar" los pequeños fallitos que tiene la ruta y sacar una mini-actualización de la misma.

Un saludo.

[img][/img]
xartix
03-11-2013, 03:44 PM #69

adal Muy buenas. Después de comprar el European Asset pack este que me habíais dicho, he conseguido hacer funcionar la ruta sin problemas.

Es fabulosa, la calidad gráfica es impresionante y el parecido del escenario con la realidad es impresionante. Enhorabuena!!.

Lo único que no se corresponde exáctamente con la realidad son las velocidades máximas y el punto de cambio de velocidad. Si os interesa os puedo enviar documentación donde aparecen las velocidades máximas de la línea por puntos kilométricos.

Un saludo y muchas gracias.

Hola Adal.

Pues nos vendria muy bien y te lo agradeceria muchisimo, ya que estamos intentando dejar lo más fielmente posible a la realidad la ruta y esa información nos vendria de perlas para la actualización que estoy preparando para "arreglar" los pequeños fallitos que tiene la ruta y sacar una mini-actualización de la misma.

Un saludo.


[img][/img]

Bermudez
Posting Freak
5,321
03-12-2013, 11:20 AM
#70
adal Pues de acuerdo, pásame por privado una direccion de email y te enviaré alguna cosilla que espero os pueda resultar util.
La tienes aquí → https://www.railsim.es/contacto.asp

Un saludo. ?



Mi PC: Intel Core i5-2400 @3.10GHz - 16GB RAM @1333MHz - nVIDIA GTX 1060 6GB - 1TB SSD + 1TB HDD



[url]https://FerroSim.es[/url]
Bermudez
03-12-2013, 11:20 AM #70

adal Pues de acuerdo, pásame por privado una direccion de email y te enviaré alguna cosilla que espero os pueda resultar util.
La tienes aquí → https://www.railsim.es/contacto.asp


Un saludo. ?



Mi PC: Intel Core i5-2400 @3.10GHz - 16GB RAM @1333MHz - nVIDIA GTX 1060 6GB - 1TB SSD + 1TB HDD



[url]https://FerroSim.es[/url]

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